class MoveBox extends Pawn
   placeable;

function PostBeginPlay() {
    Super.PostBeginPlay();
}

simulated function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType)
{
    SetPhysics(PHYS_Falling);
    Momentum = Momentum / Mass;
    AddVelocity( Momentum );
}

defaultproperties {
   Mass = 90
   DrawType=DT_StaticMesh
   StaticMesh=StaticMesh'TowerStatic.TowerStoneC'
   bCollideWorld=True
   bCollideActors=True
   bSimulateGravity=True
   DrawScale=0.4 // Just to shrink the TowerStoneC mesh
   CollisionRadius=80
   CollisionHeight=90
}

